Matrix games released a new game on the block today, namely Unity of Command. A very visually appealing operational chit shuffler with a smooth interface and a very distinctive style.
As soon as I poked around in the tutorial, I just knew I was going to get along with the game. It’s all polished to a fine level of charm, and actions are just natural to perform. The game seems to present depth through visual flair and ease of use.
I decided to give the first Introductory scenario a spin, and I was pleasantly surprised that it was the German push through the Crimean peninsula. See my previous efforts in this conflict, in Schwerpunkt’s Russo-German War.
The game has a history function, that allows you to play back replays effortlessly. I was so taken aback by this feature, that I decided to set about capturing the playback as video, to upload to Youtube.
Here is my first playthrough.
Each turn, you are given four air attacks to wither away your opponent’s supply, or get a lucky kill. My Panzers on the front line, devastate the Russian defenders, but the limited movement space along the eastern end of the peninsula mean a slow push through.
I decide to take Sevastopol as soon as I can, to re-deploy my forces in the main push towards Kersch. I have to sacrifice a number of troops early on, bashing their way into the Western Fortress, but its worth it.
Combined Armour and strong infantry squeeze the Russians along to Kersch – with the Air Attacks nibbling away their supplies from time to time.
Overall, this scenario is built to be easy, and it introduces movement and combat to the player. I’m looking forward to starting up some meatier scenarios.