Turn 10

Here we are, on the brink of victory. Time to steel ourselves for the final push, the last crush of the Russian forces hiding like cowards in the fortress of Sevastopol.

In the Air phase, I push my fighters forward, and lay some heavy air interdiction down over the naval forces just north of the Belbek River.

The 50th infantry thrust along the banks of the River, and begin the encirclement of Sevastopol.

The 22nd close the door on the Fortress, occupying the forested area and the 73rd Infantry bring up the rear.

Here come the Rumanians to exert the final squeeze!

The 24th infantry are freighted through Parpach and along the Kerch penisula, in support of the defending 132nd.

With Air support, the Rumanian 4th initiate an attack on the Russian Naval forces.

The two to one odds pan out badly, I was perhaps too eager to make the hit, any hit – since its been so long since we had any combat. The die rolls land on a 4 and 5 and it results in a A2:D0 end. We lose two units and the defenders remain.

In the main attack on Sevastopol, the 50th and the 22nd co-ordinate their assault.

And trounce the Naval presence in the Fortress. Five to One odds, with subsequent die rolls of 2 and 1, gives us a A0:D5 result. Obliterating the Russian presence there!

Exploiting the Victory, our infantry units enter the Fortress and Sevastopol is ours! Taking this bastion of Russian might certainly raises our will to push on further and rid the Crimea of the inferior Soviet sub-humans!

The 24th make the final push along with the 132nd into Kerch itself. Closing the back door to the Crimea and sealing the devastating loss for the Russians.

Looking at the final Victory Objectives (apologies for the tiny specks on the map) – we can see all VP areas on the map were conquered and captured except the coastal regions of Sudak and Kop Takil. Sudak was a mistake on my part, and Kop Takil was a compromise to enable me to take the slightly higher scoring Kerch. To be honest I wasn’t really tallying up the VP’s by this point, I just wanted to make sure no Russkies could get into the peninsula from the East.

Finally, we are declared THE WINNERS!

Here’s a clearer shot of the final Game Status Results. In terms of City Points, we more or less matched History. However, the losses sustained and the losses caused were 4 and 2 times the magnitude of history. Mannstein would be proud of me. Securing a Grade B for Germany against Grade D for the Russians.

The final look at the map, I managed to pour the German power down the main road and rail links into the peninsula, and cut across the Russian supply lines, and finally bottle up the resistance and destroy it – along with stoppering the bottleneck along the east to prevent Russian retaliation.

I hope you have enjoyed this quite small scenario as it played out, over the weeks, and that you’ve a better appreciation of the entertaining gameplay in the 11 year old Schwerpunkt Title, Russo-German War.

The Bad news is that its over!

The Good news is that Schwerpunkt have two other titles to explore namely Anglo-German War (AGW) and the Middle East War (MDE) –  along with the many scenarios available in RGW! Also, they have a new title in development which marries both RGW and AGW into a new evolution of the Schwerpunkt Engine, called World War II Europe (WWIIE).