Going into December 1917, we manage to obtain more supplies from the Allied Merchant navy.
Then we have the bombshell of the Brest-Litovsk Armistice with Germany, putting the ball in motion for an end to Russia’s involvement in the First World War.
Finally, and most welcome, the Russian officers headed by General Alexeiev begin to organise the anti-bolshevik White Volunteer Army at Novocherkassk.
I assemble Kornilov and Kaledin into a column with a view to begin our initial movements. Kornilov has a high offensive rating compared to most of my Generals, I’m hoping he can add some punch to my troops. However, I hurriedly assemble what I can, simply because I want to get something going, we’re on turn 3 and I’ve done very little so far. Its all been historic revelations and the laboriously slow unlocking of some troops.
Without further ado, I push Kornilov’s Column into Rostov. Its time to take what we can whilst the area is relatively quiet. What we can gain today, might make us stronger for the bitter struggle that will come with tomorrow. It will take us 8 days to march into Rostov, and we’ll arrive with an aggressive posture hoping to enter the city after any scrap that might take place.
I pick up on the fact that I can move Borovsky’s Column out, and instantly make a long play for Ekaterinodar in the South West. On foot its going to take 24 days. You’ll also notice I foolishly forget to assemble any men under him. *sigh*
With a couple of turns bringing supplies in from the Allied Merchant Navy, I can now afford to begin unit production. The key factors tend to be Money (dollar symbol), Conscripts (Man) and War supplies (Cannon).
As you can see, when you enter the production phase, all area’s unable to produce units are masked orange, and you are presented with a production center (Novocherkassk) and a list of Unit’s available. Hovering over them you can check their costs and combat strength. Most of the heavy hardware is far too expensive for my meagre rations at the moment. So I go for a couple of Infantry Battalions to boost my presence in the area. They cost 4 money and 4 conscripts, and will take 60 days to complete (basically four turns).
I drag the unit from the production queue and place it into the staging area. The resources are suitably deducted. The unit is now considered under formation and is locked and well under strength.
With a little resource left, I decide to grab a White Cavalry Regiment.
You can view the Ministry of War to see your overall production queue. All three units being produced in Novocherkassk. Although you can see here the Cavalry regiment is actually titled the 1st Ekaterinodar. I haven’t fathomed out why this is so.
Looking over our troops at the end of Early December 1917, we have Kornilov on his way to Rostov, Borovsky solo-ing it to Ekaterinodar and Alexeiv situated in defense in Novocherkassk. You can also see the three new units forming up, 1st Ekaterinodar Cavalry, and two Battalions from the 1st Terek Cossacks.
Well, we’ve finally started actually doing something. Lets hope my inexperience at constructing fighting formations of the period doesn’t cost me too dearly. Especially poor old Borovsky on his lonesome.