Piercing Fortress Europa – Quick Look

Piercing Fortess Europa (a Frank Hunter game) has just been released over at Matrix.

Had a quick go at the first starter scenario, 16 turns, as the Axis and its basically a retreat back to Messina – trying to protect what you can with what you can eek out of the German and Italian forces.

The Allies landed at the Beach and near Gela, along with a sneaky drop between Syracuse and Catania. It was this last one that caused quite a bit of Supply issues leading out from Messina. So I decided to move my troops down to South coastal road and protect what I could from there.

The Allies overrun my troops in the South, and took Gela and Syracuse at one point – but by channelling units from the North and dropping purchased Fortifications I managed to hold the road – killing off the offending amphibious landing and opening the supply up a bit to Syracuse.

Finally managed to hold off pushes Eastwards on the road to Catania, and pushed back just enough to re-take Syracuse very late in the game (turn 16, I think).

Air was set to mainly Interdiction during the landings and then 50/50 with ground support, until towards the end, all on ground support. Not really sure what I was doing with it to be honest. But it felt like it was helping!

I reinforced where I could. Pulled back those who started to get >50% disruption.

Considering I wasn’t really sure what I was doing at parts of it, and the movement/supply mechanic is purely planning, the resolution happens simultaneously, I thought it went better than hoped.

Here’s the map at the end of the scenario.

PFE - Map

Axis Victory

PFE - Victory Screen

It’s quite a bare bones experience, no audio, limited animations (moving mainly). I’ve no idea how good/bad AI is, only to say that the starter scenario seems well equipped as a tutorial mess about for a complete novice. I liked the idea of only one true action per turn, and you’re quite limited, so your decisions need to be guided/planned out a little. Still without much of a clue what I was doing, I pulled off a decisive victory – so I’m contented. Will be interesting to see how it plays out with some of the more involved scenarios.

Click HERE to get the full manual, and read about the mechanics of the game.


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Ian Bowes / spelk