The sales pitch feature list is impressive:
The game is absolutely huge:
- 400 unit types, divided into 19 unit classes with 20 detailed parameters to indentify units abilities, 17 terrain types affecting gameplay in various way. Panzer Corps will celebrate the glory days of strategy gaming with the aim of attracting new players to the genre;
- Campaign: all 26 scenarios are combined into a large campaign tree with several entry points at various stages of the war. Depending on the outcome of each battle (decisive victory, marginal victory or defeat), the player will be faced with different challenges and a progress along different parts of the campaign tree;
- Nations: all major and many minor nations represented: Germany, Italy, Poland, France, Great Britain, USA, USSR, Norway, Belgium, Netherlands, Albania, Romania, Greece and more.
- Core units that travel with you throughout the campaign gaining experience and that can be upgraded as new weapon technologies become available.
It seems as if the game is being pitched as a spiritual successor to the whole line of Panzer General games, as well as the later homebrew incarnations of the likes of Panzer General Forever.
In fact, Slitherine front man Ian McNeil says (on Wargamer.com forums):
Panzer Corps is a collaboration between The Lordz Games Studio and the developer of Panzer General Forever. The PGF developer is writing the code & designing scenarios while the Lordz are doing the art, UI and anything else needed to finish things off. We put these two teams together as we think they compliment each other prefectly and are really looking forwards to this. We’re very very excited about it!
This can only be good news for strategy and wargaming for the future. To have something so influential from the past, get a lick of paint, some new and exciting ideas injected into it, and open up the field with a gateway wargame such as this in all very encouraging. My hope is this draws players into wargaming, and then they can explore the newer titles that are really pushing the boundaries and making this type of gaming more accessible and approachable by your normal gamer.