Field of Glory: Tunis Turn 2

Turn 2 sees the Elephant charge continue into my lines, with my skirmishers having fled or evaded the oncoming trampling.

I’ve continued to haphazardly wheel my “flanking troops” to the right hand side, but holding a solid group of Legions at the ‘hinge’ of where my defensive line meets the elephants. Its obvious to me the Carthaginians are holding back some reserve troops at the rear, presumably for a follow up counter-attack or to support any weaknesses that may develop in their offensive lines.

To be honest my mid section looks weak, with skirmishers and Elephants charging at them. I think I may have concentrated my tougher troops too close together, and in a clustered formation, rather than a defensive shield wall, with continuous support.

With some sage advice from Makris, I realise I may have already bungled my initial formations and movements from the off.

OK, first off, as the Romans I tend to sit tight and get my lines all sorted out.  That means:

(1) since I have the smaller number of units I try and stretch them out to avoid encirclement.  That means having a single line of units mostly.  There are advantages to having a unit in another units rear when it comes to moral checks, but I think that is outweighed by having units route through your rear units and disrupting them.  There is a thread on that on the Slitherine website and some people are questioning whether this is working as designed.

(2) I try and avoid gaps as that (a) can leave unit flanks exposed, and (b) doesn’t support the adjacent unit.  Check the rules, but in short an attacker will lose a die roll for every defender that the attacker is adjacent to when attacking (they will be indicated by the “support” text appearing).

(3) You can use the edge of the board to your advantage, trapping C enemy units attempting to come around the flank against it and forcing them to route off it.

I always try and keep units in the commanders zone as it helps with cohesion during battle and rallying.