Field of Glory – Cyno Turn 9 (Final)

At the start of Turn 9 my Left Flank is in splinters. I have a pocket of resistance in the upper right (where my Legions have managed to stay together, without too much disruption). You’ll notice troop  morale isn’t good though, with my northern most Legion in a state of Anarchy (the ‘A’ symbol beneath the unit).

I’ve got a lone commander unit, and a few skirmishers scattered around the field, making a stand at the lower left. I decide the only thing for it, is to engage the oncoming Macedonians, and seem if I can hold them in combat (however unfavourable) long enough for me to pull my troops from the right flank in.

I advance my middle Legion in the upper right, time to face those fierce Macedonian spears. I collate what little I have in the south, mostly Fragmented troops, swimming around routed units. My skirmishers acting as a human shield. My Commander makes a feeble attempt to inspire his men, by charging his cavalry in head first.

Turning my attention to my Right Flank, things are looking much better, and my rightmost troops are free to move. So the exodus to the left, to provide support, begins. Again, another of my Commanders makes the charge aside of the lone war elephant.

This last push has managed to rout another of the Macedonian spear units. My Fragmented Legion to the South has admirably taken on multiples from both North and South.

Taking a peek at the battlefield in its entirety, you can instantly see the crumbled left, and the more cohesive right making its push to close the gap and help the fallen comrades.

Out of blue, the one or two clashes that we had in Turn 9 tipped the scales in my favour and before I had time to worry about how long the push from Right to Left would take, I was clinically  informed the battle was over, and I had won! My few victories on the Right Flank had pushed my points to a favourable position, but I thought the crumbling Left would be my downfall and the Macedonians would rake in the points whilst routing my entire Left. It seems Jupiter smiled on us this day.

So, with the battle won at 22/30 to 27/27, I managed to cling onto 8 break points. Three of which were afforded to me because of my slightly larger army.

I’d like to thank Troy for pitting his Macedonians against my Legions, and for his time, comments and coaching. Over the past few weeks, I’ve been learning a lot about troop cohesion, troop movements, and even the history behind the battles themselves. It seems this one played out similarly to the actual battle, where the right flank overpowered the army above them, and swung round to support and decimate the troops from behind. My right flank didn’t quite get there, but they were on their way.

Field of Glory is such an accessible game, that you can dive in and start shuffling troops around, but you quickly learn that its a much more cerebral pursuit than pitting unit vs unit based on a rock/paper/scissors mechanic. Terrain, Morale, initial Impact combat and then sustained Melee combat all need to be taken into account. Holding your troops in support of each other, and covering your flanks is very important too.

One of the lessons I’ve learned from Troy is how you attack at several points at once, but have troops in reserve so that you can bring them into bear on the weak point as a followup attack.  I think I’ve been focussing on holding continuous lines of men as opposition, but as you have seen on my left flank, they break up quite easily from surgical strikes at several points along the line.

If you’ve followed the series this far, thanks for reading. I hope its helped some newcomers to the game understand the thought processes behind the game. See you on the battlefield!

[back to Turn 8]

5 thoughts on “Field of Glory – Cyno Turn 9 (Final)

  1. Thanks for printing this series; I’ve been following it from the start and thoroughly enjoyed it. As someone who’s never played a war game,it was fascinating to see the battle progress and read your analysis of events. I hope this becomes a regular feature.

  2. @Ken, thanks for your kind comments, and I hope the AAR’s have inspired you to try out a wargame, perhaps even Field of Glory. I plan on hosting other AAR’s although I’m not sure I’ll do another Field of Glory one so soon after these two. Who knows? Anyway, I appreciate your readership.

  3. Nicely done AAR, this should be a great help to newer players and enjoyable to read for those with more experience. Looking forward to seeing you do more of these.


  4. @ Xiccarph and Petros, thanks for the comments – It’s nice to know folks are reading and enjoying them.

    I hope to have more AAR’s soon, and not only Field of Glory ones. I’d like to do an AAR covering the new aspects of the Rise of Rome expansion in Field of Glory, and how it affects the game and thought process. But I’m waiting for the Line of Sight rules to be applied to the set first. Then it will be a case of selecting an appropriate battle to play through.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Ian Bowes / spelk