Field of Glory: Cyno Turn 4

Things are starting to get interesting, and trying to create meaningful images within the width of this blog of a battle this wide is becoming difficult. So this turn I decided I’d try and address the battle in two halves, the Left flank and the Right flank.

LEFT FLANK BEFORE

Troy is bringing his troops to bear on my left defensive line, but not as a unified front, he seems to be engaging me on at least two or three points of attack. His cavalry charging into my weak left side, and his pike bearers coming in mid-section and on the right.

I decide to unfold my skirmishers to the left, to harass his horses mid-gallop, I want to pull my left most Legion back into a defensive position to take the cavalry head on. I have some allied foot soldiers on my right flank that really aren’t up to a frontal attack, so I decide to scoot them left back of the line to provide some troops to stop the cavalry at least in its tracks, even if they take heavy losses. They get my honorary title “The Expendables”, or more accurately ‘hoof fodder’.  The gap they leave in the right side of the line, I plug with my lagging Legion.

LEFT FLANK AFTER

At the end of the turn, I’ve thrown a few javelins at some speeding horses, I’ve secured a defensive ‘curl’, hopefully ready to cover my soft left side. If Troy’s cavalry hit now, they’ll have tougher troops to contend with than my skirmishers and poorly drilled cavalry.

I swing my cavalry out, to bring them round, with vain hope that I can run them behind Troy’s, if they’re to match his horses, then they should stand a better chance doing it from the rear.

I see Troy’s right hand troops moving into a gully, so I’m trying to bring my better troops to bear on them there, and possibly wheel my right most troops round and up the hill.

Troy comments:

Good plan. You’ll notice that my phalanxes have been unable to stick together well because the broken terrain gives them limited mobility. Your left flank is in danger, but your right is holding together. This is actually how many ancient battles went – each side won on its right flank and the battle was over who would take advantage first.

RIGHT FLANK BEFORE

On my right, we’re short handed, although we do have an Elephant. I pull my ranged javelin throwers up to pelt the front lines as they roll down the Gully. I want to swing my Legions around to face the Macedonian horde.

My Offensive Spear troops on the right become locked in combat with a couple of units of Macedonian melee troops, I evacuate my cavalry and swing them high North to gain the high ground, with my right most skirmisher following on foot.

RIGHT FLANK AFTER

After taking my turn, I have a defensive line facing the Gully, but again I’ve neglected the left side, using easily scared skirmishers to extend the line – NOT A GOOD IDEA. I’m not sure how I get my troops into these positions, but I think I fail to the see the game a few moves ahead, and I’m always getting wrapped up in getting hits in, to boost my own morale more than anything else. With luck I might be able to swing my Legions around, or finish off the annoyances on the right and use my Offensive Spears to scoop around and come in from the high ground.

My Offensive Spears have clustered up a bit too much, but I think Troy’s troop caught up in battle there will be overpowered by what I can bring to bear on him. I guess the big question is, can my Gully defence hold until that happens. Cavalry and skirmishers are attempting to soften up the troops high up on the hill.

[back to Turn 3]

[on to Turn 5]

4 thoughts on “Field of Glory: Cyno Turn 4

  1. Great series of posts, dude. I’m really enjoying reading them. 🙂 Makes me want the game, how do you think it would be for, essentially, a wargaming beginner? Accessible or are their better alternatives?

  2. I think Field of Glory is possibly one of the easiest turn based wargames you can play, however there are some subtleties contained within the rather unusual rules, that need to be understood before you’ll become proficient.

    Its all about breaking the enemy’s cohesion, by disrupting, fragmenting and eventually routing their units. If you can think about an army as a series of large battlegroups with commanders providing morale, rather than focussing on unit vs unit strengths and weaknesses I think you’ll enjoy FoG.

    However, even understanding the units and rules down to the letter still allows for some variation, because its modelled on a tabeltop wargame where lady luck and her roll of the dice come into play on each attack and defence.

    The fact that the game is entrenched in actual history, and the editor and multiplayer is so easy to use, the game positively brims with replayability. Plus there are likely to be a number of expansions adding new units, battles and tweaks to the ruleset, that its an Ancient Warfare sandbox worth investing in.

  3. Cheers dude, may well give it a whirl at the end of the month if money allows. Might have to get you to give me a few lessons in a student becomes teacher style. 😉

  4. Sure, let me know if and when you hook up, and we can have a few games. I managed to persuade my brother to join me, so we’re currently exploring the other scenarios together. My Caesar against his Pompey. Interesting times.

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