Fall of Normandy 1944 – Snapshot

I’ve been blathering on about Joni Nuutinen’s wargames on the Android platform for ages now, and I realised I haven’t said all that much about them on SFG.

So, rather than spend an eternity writing an unfinished AAR, of a long campaign, I thought I’d take a few screenshots of a game I’m currently in at around Turn 33 of the Fall of Normandy1944. This, in the hope of enticing more folks to try out his games and appreciate the wargaming engine that is exclusive to the Android platform.

Campaign Status

Here’s the status screen at the beginning of my 33rd turn.


From this screen you assess the Victory Points changed since last turn, you review any skills my troops have gained based on the experience they’ve had during the last turn. You get an overview of the resting troops and the new resources available to. You’re also informed of any scattered and encircled units, topped off with a war related quote for flavour!

The status screen can be a bit wordy to begin with, but after you’ve played through a few turns you begin to take in the structure and the layout and start to assimilate the info pretty swiftly.

Full Map

Here you can see the full map of the campaign, and as the Axis it is my duty to contain and push back the Allied Invasion force landing at the beaches.


As you can quickly see, I’ve managed to smother the British/Canadian beach-heads around Gold, Sword and Juno beaches. But the Americans are desperately pushing inland and I’m having trouble containing them. I think I’ve pushed too much armour towards the British landings and my infantry trying to contain the American Armour is having a rough time of it.

Sword Beach

Looking at Sword Beach


I have Armour, SS divisions and extensive minefields holding the British Canadian invasion back. I’ve managed to swamp Sword beach and take control of it. Now I’m trying to edge my way west along the coast to take the other beaches.

Gold Beach

However, my push to Gold beach has been thwarted a little, by a breakout, linking up with the ever growing American front.



On the unit counters, the boxes in the bottom left hand corner indicate unit strength, with a red zero being bad, and a green number being strong. As you can see most of my units have had a rough time of it and only one or two of my SS Divisions are in good shape (although one of them has been encircled by the breakout and is subsequently out of supply!).

Omaha Beach

The damage around the incursion from Omaha and Utah is plain to see, the American invasion force has pushed me back and taken Isigny and now Carentan! With only a weak Static force holding the American spearhead at bay.




I simply don’t know how I’m going to contain them. Slowly yomping fresh troops in, but the tide of armour is just rolling over them.

My hope is that I can sweep the British Canadian Beaches clean and push in westwards behind the Yanks. Cut them off from their supplies. Its a bit of a long shot though.


Here are some resources available to me this turn.

Every turn you get some resources, so there’s always some “jiggery pokery” you can do for to try and salvage a bad situation. It’s one of the main draws of the game, for me. It evolves all the time!

Troops also get experience out in the field, and become better in some aspect of defence or offence, or you can bestow resources such as Anti Aircraft units on them to prevent air bombardment sucking up all the Movement points! Laying minefields in key chokepoint hexes to slow up the advancing enemy!




There’s a graph available showing the progress of the campaign.

I seem to have traded a lot of my Army fitness for very little actual Victory Point gain. I suppose that models holding an invading force at bay quite well. As I start to rest my troops in Axis occupied cities, I’m hoping I can raise the green line, and the yellow at the same time.



Unit List

If you want it theres an extensive unit list to peruse over to check situations and skills acquired. Listing unit historical name, Movement Points (MP), Hit Points (strength) and their Fatigue level in a percentage. At times you can trade MP to halve your current fatigue rating, thus lifting your unit to a better fighting position.

Underneath the stats, you can also see the unique combination of skills acquired through battle experience. Better at River Crossing (doesn’t spend MP), Stiff defence and Breakthrough.



Overall there’s a hell of a lot to do each turn, and the constant re-inforcements and skill additions, along with environmental changes, weather, air bombardment, means the front is always shifting and changing.

Very moreish for someone who likes chit shuffling under evolving battle conditions.

There, the beauty of the Conflict series of wargames on display. Check out the Lite version of Fall of Normandy 1944, and if you like it, try the full game, then you can move on to the whole Conflict series itself!

3 thoughts on “Fall of Normandy 1944 – Snapshot

  1. I don’t see any terrain types (forest, swamps, mountains, etc.) for the hexes. All of his map screenshots of all his games look like every hex is clear. Is this correct?

  2. I don’t think the game(s) represent environmental features such as forest, swamps or mountains. The features that are depicted, are roads, cities and rivers, anything that has an effect on Movement Points, or presumably defence or victory point.

    I think at the scale that the games are played, Omaha’s sandy beach nor the leafy gauntlets of the bocage wouldn’t have any effect on what happened to the Units. I think the game is pitched at a higher level of abstraction.

    To be honest theres enough going on with how the conflict is depicted, that additional terrain types would just cloud the situation even further.

  3. As a followup to this, it finally took me until Turn 57 to secure a German Victory and push the Allies off the beaches at Utah and Omaha. I placed on the “Hall of Fame” at position 60th, ie. last! The top player JaredPanzer managed to secure a win in just 16 turns!!

    Still, I stuck to my guns and pushed my stronger force along the seafront from Juno, Gold and Sword, and through a combination of pulling under-strength units back to towns for R&R and thrusting anything I had to hand forward, I managed to contain the Allied breakout from Utah and Omaha.

    Very enjoyable, although quite a long game (57 turns), I’ll have a crack at doing it better next time.

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