Battle of the Blogs – WtP:Bzura AAR – Turn 6

Check out the Polish Turn 6 on Fog Of Wargames.

The weather has turned again, its just SO changeable! Air and Ground movement costs increased, except over road and rail.

Looking at the Objectives, not much has changed since last turn, I think all the Polish troops that are going to move, have moved forward, or are stuck in the bulge.

Lets look at the lie of the land at the beginning of German Turn 6.

My three pronged attack on the Polish defensive line has left the field in disarray, with the Poles desperately trying to disrupt my lines of supply.

Here you can see the problem I have with supply, my Panzer’s have been cut off completely, and that stray unit in the South has also severed control over the roadway into my middle limb of attack. All units there are showing the red square shaped “dot of death” meaning out of supply. Their combat effectiveness and their ability to move forward will start to be severely hampered.

I thought we’d have an overview of the trapped Western “bulge” with supply on, just to give you an idea of the area of control the Polish troops hold. It seems to me that the Poles have begun a move towards the North heading towards the Vistula river, perhaps with a view to cross it, and scamper back eastwards towards the Modlin Fortress and the Warsaw/Modlin line.

On the far eastern front, my troops trying to skirt the edge of the playing area and northwards toward Warsaw, have hit a wall of infantry. With most of my action points going into actually moving the troops, I have little left to assault these stalwart defenders. Still, I figure they’re holding the attention of a good number of Polish troops that aren’t harassing my Panzer’s. So even a halt and a war of attrition in this area would be advantageous to my plans.

My mid line push with the 19th Infantry Division and supporting Arty, focuses on hitting the relatively weak Polish 2nd Infantry.

Overpowered and outnumbered we slaughter them easily. There’s still a considerable amount of infantry in the area protecting the roadway through though. Again I’m hampered by trying to balance movement vs offensive action requirements from a very small pool of 100 points per turn.

I have to open up the supply lines to my Panzer’s at the front.

I begin by striking hard at the weak points with my 1st Panzer Motorised Infantry Division.

Given the relative unit strengths, the Polish troops crumble.

The swift and decisive action opens the flow of supply to the front. Its not completely through, but its a start. The Polish troops stationed on the railway line are proving a problem. I widen the channel of supply as best I could.

In a desperate attempt, I impulsively try to connect the two limbs of attack, the middle infantry with the Panzers in the North.

Attacking engineers should be a piece of cake, and indeed I panic the Polish troops, however, my attack falters simply because the attack runs out of Action points (AP). Only four rounds of combat resolve. Not enough to rout them.

I want to strike hard at the very front of my push to Warsaw, so I decide its time to play the Achtung Panzer card which beefs up the attack for motorised and tracked vehicles. Trying to add a diamond tip to the steel drill I drive towards Warsaw’s heart.

General Hopner uses his influence to shine up the diamond in the rough.

My Panzers strike the weak Flak unit just outside of Pruszkov.

I hit them too hard, perhaps. But I want forward motion, I don’t want an attack to fail, because I didn’t put enough metal into the grinder. The flak unit retreats sharpish.

Moving my 4th Panzer Motorised troops into Pruszkov itself, they bravely take on the Lodz Army HQ.

Again, pushing forward reduces your ability to land the heavy blow you want. The attack runs out of Action Points at round 4 again. I think my impatience to push on is getting to me. I’m trying to do too much too soon, with the limited points available. Still we have Pruszkov and that’s on the main road and railway line to Warsaw itself. The drill is inserted deep, but I fear the shaft will snap under pressure, blunting the killing power of the tip.

I decide more desperate measures are required, I play the Haste II card onto my 1st Panzer Division.

General Hopner once again inspires the troops with his organisational skills and the 1st Panzers get an extra 40 action points.

Just enough to strike at the surrounding Flak unit, perhaps I can push these back and give my 4th Panzer Division room to breathe at the cutting edge of the attack.

The Polish Flak troops are no match for the 1st Panzer Division. Rolling Thunder.

I move what I can forward in support of the 4th Panzer Division.

Here’s the supply situation along the length of my main attack limb. I’ve widened the channel, haven’t quite got full supply at the end, but some is better than none.  I wish I had more troops up at the breach to funnel into this. I’m thinking I’ve used too many of my precious units to hold the Polish back, and not enough to just part them like the waves.

For completeness here’s the Western Bulge, constricting, suffocating. The Poles are out of supply, I’m sure of it. I’ve moved anything I could to stem the flood of them across the Vistula, but to be honest, I’m happy they’re not pushing southwards towards Lodz, because I have little in the way to stop them.  If they break out of this pen, I’d have trouble suppressing them.

Here’s the lie of the land at the end of the German Turn 6. I threw in the position of Lodz on this screenshot to show you how far away the action is, compared to the most vulnerable objective city.

I should explain, I haven’t detailed any air action here, mainly because it was all air strikes in support of the ground attacks. At this stage in the conflict there seems little point in performing recon – most of my troops are engaged and can spot the enemy near to them.

Stay tuned for Turn 7!

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Ian Bowes / spelk