AI War: Light of the Spire

No sooner have we marvelled at the Children of the Neinzul ‘Charity’ expansion for Arcen games incredibly cool and popular game AI War, than we have another announcement for the next expansion in the series. Light of the Spire.

While I still marvel at the utter depth on offer with the game, and the joy that can be had by its multiplayer co-operativity, I’m struggling to keep up with all the advances in the game. Its developer, Chris Park, is a powerhouse of content deliverance, and every drop of it is good, clean, honest, value for money. However, my aging capacity for change, especially change so rapid, is making the uptake of it a bit of a challenge. The game itself is becoming a refined and highly polished gem (especially with the advent of version 4.0 and the total conversion of the graphics system to the Unity engine), but I’m still at the stage of settling in. I think you can mine the depths of the game, if you’re willing to put the time in, and you will reap the rewards. But, if you’re a dabbler, the onslaught of variety and new content can be quite daunting. I’ll still buy it, of course – the games original concept is such a masterpiece – but it will become a game that I’ll have to grow into, and live and breathe for a time to get to know its depths.

Anyway, I tip my hat to Arcen, and Chris, for the prospect of more content to explore, when I can wrestle some time out of my fickle (read short attention span) gaming itinerary.

P.S. Did anyone else notice that the initials of the expansion, spell out LOTS! Lots of Content!

More information about the upcoming content is detailed on the AI War Wiki.

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Ian Bowes / spelk