Age of Rifles: Last Stand at the Little Sphinx – Turn 7

Turn 7

Far to the West, the rampaging Zulu’s keen to prove their prowess have rushed along the dusty road and have assaulted and captured the British supply route. This road leads on to Rorke’s Drift.

In a fit of desperation, the men trapped in the little dongas to the east, manage to take out a Zulu leader and the uVe ibutho surrender to them.

With the men in the North, pressed hard against the sides of the Little Sphinx, without ammo, or any hopes of reinforcement and help – the situation is desperate indeed. It looks like fighting to their death using their rifles as melee weapons is the only option available. The eastern defensive line seems to have buckled a long time ago, and the remaining stragglers are attempting to retreat and regroup to the south of the Sphinx.

The British have lost two objectives this turn, pushing the Victory Status to a draw.. but without any hope for the next few turns it looks like this turn is the pivotal point at which the Zulu’s overpower the remaining British. There doesn’t seem to be a lot of fight (or equipment to fight with) left in them.

The ragged  2/24th stagger down the road, towards the drift, in a feeble attempt to fall back and exert pressure on the Zulu’s capturing the Supplies.

During the Zulu turn, the Loins overrun the eastern flank altogether.

I’m afraid things are looking hopeless for the British. I’m not sure how interesting the remainder of this scenario will be. In line with the historical outcome the British were well and truly slaughtered, against overwhelming odds. Still, stick around if you want to see the scale of the devastation.

2 thoughts on “Age of Rifles: Last Stand at the Little Sphinx – Turn 7

  1. Glad to see you doing some housekeeping and finishing up some article series. 🙂 Whatever happened to the Germans in Britain blog battle?

  2. Yeah, I’ve got a number of AAR’s hanging in the air at the moment. I’ll try and complete them as and when I’ve got the time. It’s all too easy to get distracted and start a new game, and want to get some experience of it out there… stepping into the waters of boardgaming didn’t help neither. 🙂

    The Operation Sealion AAR has come to a stand still, both Chip and myself agreed that the scenario was almost over for the Germans and that Turn 12 would be the last one. However, I was waiting for Chip to post his final turn so I could round it off at my end. But for whatever reason, Chip seems to have gone quiet of late. With luck I’ll be able to close that AAR soon, and hopefully me and Chip might run some new battles of the blogs.

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Ian Bowes / spelk