Ageod’s American Civil War (AACW) resolves its turns simultaneously, so once you’ve laid out your plans for movement and offense/defense, the system plays out the next 15 days worth of events. Sadly its not a smooth visual experience you can watch with any sense of excitement. Even though the pieces skip about rather jaggedly the action can’t be described as all together thrilling. Your best bet is to review the end result once all the processing has happened. You can then run a replay of the manoeuvres which is a much smoother affair.
After Turn 1, its apparent that our Corps have all fulfilled their plans. We can see that the CSA have arrived at our doorstep in the West. McClernand made it to Humboldt, just in time. Wallace marched onto Decaturville without any opposition.
Crittenden made it across the river and into Waverly and lastly Thomas is settling down in Nashville on defensive duty.
I thought I’d review each of the Corps in situ, so you could see the initial composition. Heres Wallace bedding in at Decaturville.
You can see the statistics of the whole Corps just by hovering the mouse over the unit. Just after the three Generals L. Wallace (**), W.H.L. Wallace (*) and S. Hurlbut (*) are displayed the important stats in brackets (Strategic rating, Offensive rating, Defensive rating). So General L. Wallace has the following (6 STRATEGIC – 3 OFFENSIVE – 2 DEFENSIVE ).
As far as I understand it:
Strategic rating determines how likely it is for a leader to become “inactive” during that turn – meaning certain penalties are applied (such as movement reduction or inability to mount an offense). I think its meant to be a measure of their incompetance.
Offensive rating determines whether a bonus is applied during offensive operations.
Defensive rating determines whether a bonus is applied during a defensive stand.
You can see the two Divisions under the Corps and a Brigade and Artillery unit, along with some Divisional supply units. Supply flows along from the Army I believe, but supply units act as storage that can be carried with the troops. They can also be used to create a Depot (uses two of them) in a controlled town.
Lastly you can see the Detect and Hide values that are so important in calculating the fog of war conditions. If a Detect value is higher than a Hide value of an enemy then the enemy becomes visible within range. Oh and the weight is taken into consideration when transporting the Corps by rail or sea.
Luckily McClernand’s swift entry into Humboldt secured a defensive position before the Confederacy arrived on the doorstep. I knew Humboldt would be a key area to secure. This Corps has the famous General William T. Sherman (*) along with Benjamin M. Prentiss leading the divisions.
Its interesting to note the Command Usage and Maximum Command ratings, basically this collection of Generals gives us 16 Command points to play with, and the current configuration is using up 14 of those points to hold the infrastructure together and keep it running smoothly. If the usage outweighs the max command points there would percentage penalties applied to many factors, movement, combat effectiveness etc. So when constructing your Chain of Command its important to get the balance right.
The Left Wing Corps led by Crittenden makes it over the river into Humphreys, near the town of Waverly. Since the map is comprised of sectors/regions its important to be able to place troops to block routes of travel to your more vulnerable areas. The idea behind this move was primarily a blocking move to protect Clarksville in Montgomery where the Army of the Ohio (AoO) is stationed.
The Right Wing Corps led by Thomas moves into Nashville in a purely defensive posture. Again to secure the town but also act as a block to Buell and the AoO.
Now the only real action this turn is a siege taking place at Humboldt by the Army of the Mississippi (double ‘s’, double ‘s’, double ‘p’) led by General A.S. Johnson (***). You can see he has two two star Generals attached Polk and Hardee, but also two Corps led by Bragg and Beauregard. I’m not sure whether they are actually in the area, or are just supporting the siege in some way.
All in all though, I’m confident McClernand with Sherman in tow can hold the place. I’m not entirely sure why I feel confident of this fact.
Planning the next movements for Turn 2 now, I want the Right Wing Corps of the AoO to hold at Nashville, its important not to let the CSA in there (notice the highlighting over the Nashville area, by the objective overlay on the map).
I want the Left Wing Corps of the AoO to sweep southwards and occupy Perry near the town of Linden. This would bring the Corps adjacent to Decaturville and Wallace’s Corps if I need to reinforce there.
Wallace will hold at Decaturville, with the option to move Westwards should McClernand require it.
Lastly this turn, I need to perhaps order some more replacements. Again, I’m not that sure what to order and I’m concious of running out of war supplies with flippant spending. I order four more Line Infantry, a Light Infantry, a Skirmisher unit, two Cavalry, and three Field Artillery. Purely selected on an impulsive whim, and not much in the way of strategic planning involved.
We’re all set for the next turn, fingers crossed for the guys hunkered down in Humboldt.